sneak preview of the postnavigational hub of vegetable freedom. To become inhuman is to accelerate vegetability. introduction to vegetable governance the food control society the vegetable control society - where citizens are controlled by the comestible platitudes of meaning-flattened grocery chains - consumer society is a map of dead lives where electrochemical cybernetics is a matter of protein digestion and vitamin absorption - your nutrition is the best form of totalitarianism we've come up with digestive control society; Preliminary Map for the Digestive Control Society What Deleuze missed in his Postscript to the Control Society is the fact that everything is edible now, including and especially politics. Control is a threat up until you can eat it, in which case it becomes subordinated as the working class - the digested proletariat. The creates scarcity in the communities that have not been digested creating a sort of mystique around inedibility. I have the latest Prado bag - big deal, I am inedible. Digestive Control creates a solar-anal imperative to excessive amounts of waste production and photosynthetic absorption. Eat as much as you can and shit as much as you can. Thus the greatest horror for the Post-Control Society is to run out of food. Once you have nothing left to eat, you no longer produce proletariat, and no one can do work any longer. The world of things presents a world that Digestive Ontology fails to recognize as real. If you are not real, you have no voice: hence the current crisis and complete absence of robot rights. While digestive governance demands an imperative inedibility, exactly the opposite is true of the robot class - complete and utter commitment to becoming food. What's that you say - you cannot become food if you were never alive, that death is a precondition of political rights in the world of meals - that rocks have never made a good breakfast and never deserved any rights anyway. This is the myth of the eaten - that only I can be digested and no one else. The truth of the matter is we need to expand our notion of what can be devoured to the mechanisms of control itself. I can eat the government - repeat after me. Navigational Edibility is the act of discovering what space looks like after the digestive apocalypse. No more terrain, sorry. Just theatrical scenes of what you used to call friends and now society calls food. This is your interface to the matrix. Eat it. Or don't! Where to put your hands, where to rest your head, what is home when the apparatus you were programmed in never functions in the earth's atmosphere. This is Post Terrain, navigational methodologies for a technological civilization made up entirely of food. The greatest nightmare for the digestible government is a people that are completely inedible. and what is inedible becomes the chief focus of inquiry. combine the what if of analytic philosophy with the obeisant obligatory citational methods of continental thought and you get incorrect citations of what a thinker might have done or didn't and would be far interesting if they did: speculative methods for the virtual class (social technological protocols for the furthering of memetic truth culture - one sentence or less to say everything you forgot in your past life. all the possibilities of the life you don't have.) welcome to the organismal consumption society Post Terrain computation integrated through objects, pulse rules in respiratory sequence what is this thing - what does it do (where the environment meets a remade one meets a remade one meets a remade one) life as a minimally electric mode of being - enough to power what is slight // inapproachable // alien computer newly styled plug-and-play biopolitics Sculptural interaction meets code glitches contructed into environments - entropic sound, limited lifespams, non-dimensional spaces the organismal becomes an inevitable space of reckoning for the technological - bringing the technologies into evolutionary space, what happens (bio art meets the oblique) the science behind objects - the stories behind them - how much this doesn't matter and then things are there, present, inscrutable gonzo biology (the controller (screen, code) has no life but its deadness is entirely unsavoury) sustainable interactors - grassroots comrades built of free-range laboratory elements how do computers evolve - saturate them, glitch them, see how different they are - see how our phenomenology always wants to relate them to us - everything as us in whatever theatre > evolving from the beginning flesh has nothing to do with computation and yet it is everywhere - flesh has everything to do with computation, creates all its mathematical abstractions the flesh of plants (computation life cycle) the relation of science to human - to relation of a world so overcreated that we don't know what it is anymore organism mysteries - biopunk orpheus resurrected via electricity from the relationship which was a better fiction (a place for incomprehensible gestures) it doesn't matter that animals live in different worlds from us - look, it looks like they're sad, or happy - mythologies that rewrite others' existences (murder to restart) colours, shapes, sounds and hands gamifying lives, or the biogovernmentality of technics ==== when games move in one direction - the life cycle of computation must be murdered to be restarted biopolitics meets technics - the governmentality of technology, the interface the incomprehensible interface life leaking everywhere what is it - the relation of science to human - to relation of a world so overcreated that we don't know what it is anymore restart the game every now and then. the game itself has an entropic/unidirectional/biological component in that it evolves and breaks down over time. the sound adds onto itself to the point that there are so many tracks that the computer is unable to play any of them. so the game has a life cycle of about 1.5 hours or something. it can definitely be left in this "silent" state indefinitely (ie. busy at an opening, leaving it on during gallery hours etc - always fine to leave it), but to get its "life cycle" it should be restarted if/when anyone wants to see it evolving from the beginning. it usually needs a "hard restart", ie. kill the program (win 8/10: ctrl+shift+esc or windows key then stop it, win 7: ctrl alt del or win key) then restart it off the desktop. the only file you need to run it is this: http://x-o-x-o-x.com/x/urlirl.exe.